Andrea Resmini

Information Architect, Researcher, and Teacher at Jönköping International Business School
Portrait of Andrea Resmini

Andrea Resmini

Information Architect, Researcher, and Teacher
Jönköping International Business School
Jönköping, Sweden

Andrea Resmini is an assistant professor at Jönköping International Business School, in Jönköping, Sweden.

Architect, information architect, teacher, researcher, compulsive reader, pensive writer, videogamer, piano player, two-time president of the Information Architecture Institute, Andrea is the current Editor-in-chief of the Journal of Information Architecture.

He is the author of two books, “Pervasive Information Architecture”, written with Luca Rosati and the only book so far to tackle the complexity of cross-channel user experience design, and “Reframing Information Architecture”, published 2014.


Author of:


Thursday | 17:15 – 17:55

When information bleeds everywhere and our digital and physical spaces become one and the same, how do we behave as designers and architects.

When we think of the future, our imagination conjures images of magic-like interactions while holographic displays glow in shades of blue or green. These will be there in some form, but they will be tactics, not strategy. As much as city planning and architecture are strategic design for physical spaces, in the blended spaces of mature cross-channel experiences where digital and physical become one and the same, strategy will have you play ball with information architecture. Information bleeds everywhere and its ​architectures shape, for good or for bad, our conversations, ​our ​ethics​,​ and politics. Crowd control moves from the streets to Twitter. Mobbing gets mobile. Facebook campaigns displace votes and funds​ as we stroll along its invisible boulevards and squares.​​

​We have responsibilities, but what​ exactly? Adopting a spatial perspective over the information architecture of blended spaces and using examples spanning from the bewildering narratives of Calvino’s Invisible Cities​ to the deceptive linearity of the Prince of Persia games,  from the Panopticon to reality tv and the Darknet, this talk discusses challenges, opportunities​, and what is at stake when information architectures scale up to the house and the city to organize a space of endless possibilities, and control.


Rebuild your Craft

Friday | 09:00 – 12:30
studio 2

How architecture, videogames, and filmmaking can help us create compelling experiences in blended spaces.

The Web is not just the Web. The Web is not just a library either. Organizing information is only going to take us this far. The Internet is not a different, separated world: physical and digital blend easily, and what we design is pieces of much larger mechanisms moving out of the screen and into the world.Information flows across multiple contexts through multiple devices and unstable emergent choreographies, in the blended spaces where we spend a large part of our lives. Are we ready to design this mess?

This is a practical workshop that brings to the table what architecture, urban planning, game design and filmmaking have to say when it comes to placemaking, IA, and cross-channel UX. We’ll discuss the methods and try out the tools and techniques these fields have long used to create a sense of narrative and place. We’ll apply them to the design of blended spaces, and talk and sketch and argue.


  • If you think that websites is all that there is to it, probably not for you. Especially since it might change your mind.
  • But if you see that it’s information all the way down
  • If you want to operate at a different scale than the website
  • If you understand the challenge of bringing digital into physical
  • If you do not understand that challenge, but see it coming
  • If you want to investigate which methods and tools could help you win that challenge
  • If you have an interest in the specific languages of architecture, game design, or filmmaking, why are you still reading? See you there.


  • Understand the systemic nature of the architectural approach as opposed to the focused attention of design
  • Understand the structural difference between designing punctual interactions as opposed to designing system-wide information flows
  • Understand the role of any object of design as part of a service-oriented architecture or ecosystem built on information
  • Acquire the base theoretical tools to ground design choices in complex systems
  • Learn how to frame our experience of such systems through placemaking and storytelling
  • Learn the base tricks of the trade from architecture, filmmaking and game design that allow us to create a sense of place and tell a meaningful story using information.




No need to stay up to date anymore. So no more newsletter.

Presented by :ratio

We are a Swiss user experience agency. Our team of seven specialists design elegant and intuitive digital products.